Moves

ID NAME TYPE POWER PP ACCURACY PRIORITY TARGET/S DAMAGE TYPE MOVE EFFECTS EFFECT CHANCE
1 pound normal 40 35 100 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
2 karate chop fighting 50 25 100 0 SINGLE PHYSICAL HAS INCREASED CHANCE FOR CRITICAL HIT --
3 double slap normal 15 10 85 0 SINGLE PHYSICAL HITS 2-5 TIMES IN ONE TURN --
4 comet punch normal 18 15 85 0 SINGLE PHYSICAL HITS 2-5 TIMES IN ONE TURN --
5 mega punch normal 80 20 85 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
6 pay day normal 40 20 100 0 SINGLE PHYSICAL SCATTERS MONEY ON THE GROUND WORTH 5 TIMES THE USERS LEVEL --
7 fire punch fire 75 15 100 0 SINGLE PHYSICAL HAS CHANCE TO BURN 10
8 ice punch ice 75 15 100 0 SINGLE PHYSICAL HAS CHANCE TO FREEZE 10
9 thunder punch electric 75 15 100 0 SINGLE PHYSICAL HAS CHANCE TO PARALYZE 10
10 scratch normal 40 35 100 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
11 vice grip normal 55 30 100 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
12 guillotine normal -- 5 30 0 SINGLE PHYSICAL CAUSES ONE HIT KO --
13 razor wind normal 80 10 100 0 ALL SPECIAL REQUIRES 1 TURN TO CHARGE BEFORE ATTACK --
14 swords dance normal -- 20 -- 0 SELF STATUS RAISES ATTACK BY 2 STAGES --
15 cut normal 50 30 95 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
16 gust flying 40 35 100 0 SINGLE SPECIAL INFLICTS DAMAGE, CAN HIT POKEMON IN THE AIR --
17 wing attack flying 60 35 100 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
18 whirlwind normal -- 20 -- -6 SINGLE STATUS ENDS WILD BATTLES, FORCES TRAINER TO SWITCH POKEMON --
19 fly flying 90 15 95 0 SINGLE PHYSICAL USER FLIES HIGH IN THE AIR DODGING ALL ATTACKS AND HITS NEXT TURN --
20 bind normal 15 20 85 0 SINGLE PHYSICAL PREVENTS TARGET'S FROM FLEEING, INFLICTS DAMAGE FOR 2-5 TURNS 100
21 slam normal 80 20 75 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
22 vine whip grass 45 25 100 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
23 stomp normal 65 20 100 0 SINGLE PHYSICAL HAS CHANCE TO MAKE TARGET'S FLINCH 30
24 double kick fighting 30 30 100 0 SINGLE PHYSICAL HITS TWICE IN ONE TURN --
25 mega kick normal 120 5 75 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
26 jump kick fighting 100 10 95 0 SINGLE PHYSICAL IF USER MISSES, TAKES HALF THE DAMAGE AS RECOIL --
27 rolling kick fighting 60 15 85 0 SINGLE PHYSICAL HAS A CHANCE TO MAKE TARGET'S FLINCH 30
28 sand attack ground -- 15 100 0 SINGLE STATUS LOWERS TARGET'S ACCURACY 1 STAGE --
29 headbutt normal 70 15 100 0 SINGLE PHYSICAL HAS A CHANCE TO MAKE TARGET'S FLINCH 30
30 horn attack normal 65 25 100 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
31 fury attack normal 15 20 85 0 SINGLE PHYSICAL HITS 2-5 TIMES IN ONE TURN --
32 horn drill normal -- 5 30 0 SINGLE PHYSICAL CAUSES ONE HIT KO --
33 tackle normal 50 35 100 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
34 body slam normal 85 15 100 0 SINGLE PHYSICAL HAS CHANCE TO PARALYZE 30
35 wrap normal 15 20 90 0 SINGLE PHYSICAL PREVENTS TARGET'S FROM FLEEING, INFLICTS DAMAGE FOR 2-5 TURNS 100
36 take down normal 90 20 85 0 SINGLE PHYSICAL USER RECEIVES 25% OF DAMAGE AS RECOIL --
37 thrash normal 120 10 100 0 RANDOM PHYSICAL HITS EVERY TURN FOR 2-3 TURNS, THEN CONFUSES USER --
38 double edge normal 120 15 100 0 SINGLE PHYSICAL USER RECIVES 1/3 OF DAMAGE AS RECOIL --
39 tail whip normal -- 30 100 0 ALL STATUS LOWERS TARGET'S DEFENSE BY 1 STAGE --
40 poison sting poison 15 35 100 0 SINGLE PHYSICAL HAS CHANCE TO POISON 30
41 twineedle bug 25 20 100 0 SINGLE PHYSICAL HITS TWICE IN 1 TURN, HAS CHANCE TO CONFUSE THE TARGET'S 20
42 pin missile bug 25 20 95 0 SINGLE PHYSICAL HITS 2-5 TIMES IN ONE TURN --
43 leer normal -- 30 100 0 ALL STATUS LOWERS TARGET'S DEFENSE BY 1 STAGE 100
44 bite dark 60 25 100 0 SINGLE PHYSICAL HAS A CHANCE TO MAKE TARGET'S FLINCH 30
45 growl normal -- 40 100 0 ALL STATUS LOWERS TARGET'S ATTACK BY 1 STAGE --
46 roar normal -- 20 -- -6 SINGLE STATUS ENDS WILD BATTLES, FORCES TRAINER TO SWITCH POKEMON --
47 sing normal -- 15 55 0 SINGLE STATUS PUTS TARGET'S TO SLEEP --
48 supersonic normal -- 20 55 0 SINGLE STATUS CONFUSES TARGET'S --
49 sonic boom normal -- 20 90 0 SINGLE SPECIAL INFLICTS 20 DAMAGE --
50 disable normal -- 20 100 0 SINGLE STATUS DISABLES THE TARGET'SS LAST USED MOVE FOR 1-8 TURNS --
51 acid poison 40 30 100 0 ALL SPECIAL HAS A CHANCE TO LOWER THE TARGET'S SP. DEFENSE BY 1 STAGE 10
52 ember fire 40 25 100 0 SINGLE SPECIAL HAS CHANCE TO BURN 10
53 flamethrower fire 90 15 100 0 SINGLE SPECIAL HAS CHANCE TO BURN 10
54 mist ice -- 30 -- 0 SELF FIELD STATUS PROTECTS USER'S STATS FROM CHANGING --
55 water gun water 40 25 100 0 SINGLE SPECIAL REGULAR DAMAGE, NO EFFECTS --
56 hydro pump water 110 5 80 0 SINGLE SPECIAL REGULAR DAMAGE, NO EFFECTS --
57 surf water 90 15 100 0 ALL SPECIAL INFLICTS REGULAR DAMAGE, CAN HIT DIVE USERS --
58 ice beam ice 90 10 100 0 SINGLE SPECIAL HAS CHANCE TO FREEZE 10
59 blizzard ice 110 5 70 0 ALL SPECIAL HAS CHANCE TO FREEZE 10
60 psybeam psychic 65 20 100 0 SINGLE SPECIAL HAS A CHANCE TO CONFUSE THE TARGET'S 10
61 bubble beam water 65 20 100 0 SINGLE SPECIAL HAS A CHANCE TO LOWER THE TARGET'S SPEED BY 1 STAGE 10
62 aurora beam ice 65 20 100 0 SINGLE SPECIAL HAS A CHANCE TO LOWER THE TARGET'S ATTACK BY 1 STAGE 10
63 hyper beam normal 150 5 90 0 SINGLE SPECIAL USER SKIPS THE NEXT TURN TO RECHARGE --
64 peck flying 35 35 100 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
65 drill peck flying 80 20 100 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
66 submission fighting 80 20 80 0 SINGLE PHYSICAL USER RECEIVES 25% OF DAMAGE AS RECOIL --
67 low kick fighting -- 20 100 0 SINGLE PHYSICAL INFLICTS MORE DAMAGE TO HEAVIER TARGET'SS --
68 counter fighting -- 20 100 -5 SPECIFIC PHYSICAL INFLICTS TWICE THE DAMAGE FROM THE LAST PHYSICAL MOVE THE USER WAS HIT WITH --
69 seismic toss fighting -- 20 100 0 SINGLE PHYSICAL INFLICTS DAMAGE BASED ON USERS LEVEL --
70 strength normal 80 15 100 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
71 absorb grass 20 25 100 0 SINGLE SPECIAL HALF THE DAMAGE HEALS USER --
72 mega drain grass 40 15 100 0 SINGLE SPECIAL HALF THE DAMAGE HEALS USER --
73 leech seed grass -- 10 90 0 SINGLE STATUS SEEDS THE TARGET'S STEALING 1/16 OF MAX HP PER TURN --
74 growth normal -- 20 -- 0 SELF STATUS 317 --
75 razor leaf grass 55 25 95 0 ALL PHYSICAL HAS INCREASED CHANCE FOR CRITICAL HIT --
76 solar beam grass 120 10 100 0 SINGLE SPECIAL REQUIRES A TURN TO CHARGE BEFORE ATTACK --
77 poison powder poison -- 35 75 0 SINGLE STATUS POISONS THE TARGET'S --
78 stun spore grass -- 30 75 0 SINGLE STATUS PARALYZES THE TARGET'S --
79 sleep powder grass -- 15 75 0 SINGLE STATUS PUTS TARGET'S TO SLEEP --
80 petal dance grass 120 10 100 0 RANDOM SPECIAL HITS EVERY TURN FOR 2-3 TURNS, THEN CONFUSES USER --
81 string shot bug -- 40 95 0 ALL STATUS LOWERS TARGET'S SPEED 1 STAGE --
82 dragon rage dragon -- 10 100 0 SINGLE SPECIAL INFLICTS 40 DAMAGE --
83 fire spin fire 35 15 85 0 SINGLE SPECIAL PREVENTS TARGET'S FROM FLEEING, INFLICTS DAMAGE FOR 2-5 TURNS 100
84 thunder shock electric 40 30 100 0 SINGLE SPECIAL HAS CHANCE TO PARALYZE 10
85 thunderbolt electric 90 15 100 0 SINGLE SPECIAL HAS CHANCE TO PARALYZE 10
86 thunder wave electric -- 20 100 0 SINGLE STATUS PARALYZES THE TARGET'S --
87 thunder electric 110 10 70 0 SINGLE SPECIAL HAS CHANCE TO PARALYZE 30
88 rock throw rock 50 15 90 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
89 earthquake ground 100 10 100 0 ALL PHYSICAL INFLICTS REGULAR DAMAGE, CAN HIT GID USERS --
90 fissure ground -- 5 30 0 SINGLE PHYSICAL CAUSES ONE HIT KO --
91 dig ground 80 10 100 0 SINGLE PHYSICAL USER DIGS, AVOIDS ALL ATTACKS AND HITS NEXT TURN --
92 toxic poison -- 10 90 0 SINGLE STATUS BADLY POISONS TARGET'S, DAMAGE INCREASES EACH TURN --
93 confusion psychic 50 25 100 0 SINGLE SPECIAL HAS A CHANCE TO CONFUSE THE TARGET'S 10
94 psychic psychic 90 10 100 0 SINGLE SPECIAL HAS A CHANCE TO LOWER THE TARGET'S SP. DEFENSE BY 1 STAGE 10
95 hypnosis psychic -- 20 60 0 SINGLE STATUS PUTS TARGET'S TO SLEEP --
96 meditate psychic -- 40 -- 0 SELF STATUS RAISES ATTACK BY 1 STAGE --
97 agility psychic -- 30 -- 0 SELF STATUS RAISES SPEED BY 2 STAGES --
98 quick attack normal 40 30 100 1 SINGLE PHYSICAL INFLICTS NORMAL DAMAGE, NO EFFECTS --
99 rage normal 20 20 100 0 SINGLE PHYSICAL IF THE USER IS HIT AFTER USING THE MOVE, ATTACK RISES BY 1 STAGE --
100 teleport psychic -- 20 -- 0 SELF STATUS IMMEDIATELY ENDS ALL WILD BATTLES --
101 night shade ghost -- 15 100 0 SINGLE SPECIAL INFLICTS DAMAGE BASED ON USERS LEVEL --
102 mimic normal -- 10 -- 0 SINGLE STATUS COPIES THE TARGET'SS LAST USED MOVE --
103 screech normal -- 40 85 0 SINGLE STATUS LOWER TARGET'S DEFENSE BY 2 STAGES --
104 double team normal -- 15 -- 0 SELF STATUS RAISES EVASION BY 1 STAGE --
105 recover normal -- 10 -- 0 SELF STATUS HEALS USER BY HALF ITS HP --
106 harden normal -- 30 -- 0 SELF STATUS RAISES DEFENSE BY 1 STAGE --
107 minimize normal -- 10 -- 0 SELF STATUS RAISES EVASION BY 2 STAGES --
108 smokescreen normal -- 20 100 0 SINGLE STATUS LOWERS TARGET'S ACCURACY 1 STAGE --
109 confuse ray ghost -- 10 100 0 SINGLE STATUS CONFUSES TARGET'S --
110 withdraw water -- 40 -- 0 SELF STATUS RAISES DEFENSE BY 1 STAGE --
111 defense curl normal -- 40 -- 0 SELF STATUS RAISES DEFENSE BY 1 STAGE --
112 barrier psychic -- 20 -- 0 SELF STATUS RAISES DEFENSE FOR 2 STAGES --
113 light screen psychic -- 30 -- 0 SELF FIELD STATUS REDUCES DAMAGE FROM SPECIAL ATTACKS FOR 5 TURNS --
114 haze ice -- 30 -- 0 ALL FIELD STATUS RESET ALL STATS --
115 reflect psychic -- 20 -- 0 SELF FIELD STATUS REDUCES DAMAGE FROM PHYSICAL ATTACK BY HALF --
116 focus energy normal -- 30 -- 0 SELF STATUS INCREASES CHANCE OF CRITICAL HIT --
117 bide normal -- 10 -- 1 SELF PHYSICAL WAITS TWO TURNS AND HITS BACK FOR TWICE THE DAMAGE --
118 metronome normal -- 10 -- 0 SELF STATUS RANDOMLY USES ANY MOVE IN THE GAME --
119 mirror move flying -- 20 -- 0 SINGLE STATUS USES THE TARGET'SS LAST USED MOVE --
120 self destruct normal 200 5 100 0 ALL PHYSICAL USER FAINTS --
121 egg bomb normal 100 10 75 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
122 lick ghost 30 30 100 0 SINGLE PHYSICAL HAS CHANCE TO PARALYZE 30
123 smog poison 30 20 70 0 SINGLE SPECIAL HAS CHANCE TO POISON 40
124 sludge poison 65 20 100 0 SINGLE SPECIAL HAS CHANCE TO POISON 30
125 bone club ground 65 20 85 0 SINGLE PHYSICAL HAS A CHANCE TO MAKE TARGET'S FLINCH 10
126 fire blast fire 110 5 85 0 SINGLE SPECIAL HAS CHANCE TO BURN 10
127 waterfall water 80 15 100 0 SINGLE PHYSICAL HAS A CHANCE TO MAKE TARGET'S FLINCH 20
128 clamp water 35 15 85 0 SINGLE PHYSICAL PREVENTS TARGET'S FROM FLEEING, INFLICTS DAMAGE FOR 2-5 TURNS 100
129 swift normal 60 20 -- 0 ALL SPECIAL NEVER MISSES --
130 skull bash normal 130 10 100 0 SINGLE PHYSICAL RAISES DEFENSE BY 1 STAGE, CHARGES 1 TURN BEFORE ATTACKING 100
131 spike cannon normal 20 15 100 0 SINGLE PHYSICAL HITS 2-5 TIMES IN ONE TURN --
132 constrict normal 10 35 100 0 SINGLE PHYSICAL HAS A CHANCE TO LOWER THE TARGET'S SPEED BY 1 STAGE 10
133 amnesia psychic -- 20 -- 0 SELF STATUS RAISES SPECIAL DEFENSE BY 2 STAGES --
134 kinesis psychic -- 15 80 0 SINGLE STATUS LOWERS TARGET'S ACCURACY 1 STAGE --
135 soft boiled normal -- 10 -- 0 SELF STATUS HEALS USER BY HALF ITS HP --
136 high jump kick fighting 130 10 90 0 SINGLE PHYSICAL IF USER MISSES, TAKES HALF THE DAMAGE AS RECOIL --
137 glare normal -- 30 100 0 SINGLE STATUS PARALYZES THE TARGET'S --
138 dream eater psychic 100 15 100 0 SINGLE SPECIAL ONLY WORKS ON SLEEPING POKEMON, HALF THE DAMAGE DEALT WILL HEAL THE USER --
139 poison gas poison -- 40 90 0 ALL STATUS POISONS THE TARGET'S --
140 barrage normal 15 20 85 0 SINGLE PHYSICAL HITS 2-5 TIMES IN ONE TURN --
141 leech life bug 20 15 100 0 SINGLE PHYSICAL HALF THE DAMAGE HEALS USER --
142 lovely kiss normal -- 10 75 0 SINGLE STATUS PUTS TARGET'S TO SLEEP --
143 sky attack flying 140 5 90 0 SINGLE PHYSICAL CHARGES ONE TURN BEFORE ATTACKING, HAS A CHANCE TO MAKE TARGET'S FLINCH 30
144 transform normal -- 10 -- 0 SINGLE STATUS USER BECOMES A COPY OF THE TARGET'S --
145 bubble water 40 30 100 0 ALL SPECIAL HAS A CHANCE TO LOWER THE TARGET'S SPEED BY 1 STAGE 10
146 dizzy punch normal 70 10 100 0 SINGLE PHYSICAL HAS A CHANCE TO CONFUSE THE TARGET'S 20
147 spore grass -- 15 100 0 SINGLE STATUS PUTS TARGET'S TO SLEEP --
148 flash normal -- 20 100 0 SINGLE STATUS LOWERS TARGET'S ACCURACY 1 STAGE --
149 psywave psychic -- 15 100 0 SINGLE SPECIAL INFLICTS DAMAGE BASED ON USERS LEVEL --
150 splash normal -- 40 -- 0 SELF STATUS DOES NOTHING --
151 acid armor poison -- 20 -- 0 SELF STATUS RAISES DEFENSE FOR 2 STAGES --
152 crabhammer water 100 10 90 0 SINGLE PHYSICAL HAS INCREASED CHANCE FOR CRITICAL HIT --
153 explosion normal 250 5 100 0 ALL PHYSICAL USER FAINTS --
154 fury swipes normal 18 15 80 0 SINGLE PHYSICAL HITS 2-5 TIMES IN ONE TURN --
155 bonemerang ground 50 10 90 0 SINGLE PHYSICAL HITS TWICE IN ONE TURN --
156 rest psychic -- 10 -- 0 SELF STATUS USER SLEEPS FOR 2 TURNS COMPLETELY HEALING ITSELF --
157 rock slide rock 75 10 90 0 ALL PHYSICAL HAS A CHANCE TO MAKE TARGET'S FLINCH 30
158 hyper fang normal 80 15 90 0 SINGLE PHYSICAL HAS A CHANCE TO MAKE TARGET'S FLINCH 10
159 sharpen normal -- 30 -- 0 SELF STATUS RAISES ATTACK BY 1 STAGE --
160 conversion normal -- 30 -- 0 SELF STATUS USERS TYPE CHANGES TO THE TYPE OF ITS MOVES --
161 tri attack normal 80 10 100 0 SINGLE SPECIAL HAS A CHANCE TO BURN/FREEZE/PARALYZE THE TARGET'S 20
162 super fang normal -- 10 90 0 SINGLE PHYSICAL INFLICTS DAMAGE EQUAL TO HALF THE TARGET'S HP --
163 slash normal 70 20 100 0 SINGLE PHYSICAL HAS INCREASED CHANCE FOR CRITICAL HIT --
164 substitute normal -- 10 -- 0 SELF STATUS USER TAKES 1/4 DAMAGE, CREATES A DOLL THAT PROTECTS USER UNTIL IT BREAKS --
165 struggle normal 50 -- -- 0 RANDOM PHYSICAL USER TAKES 25% OF ITS MAX HP AS RECOIL --
166 sketch normal -- 1 -- 0 SINGLE STATUS PERMANENTLY USES THE TARGET'SS LAST USED MOVE --
167 triple kick fighting 10 10 90 0 SINGLE PHYSICAL HITS 3 TIMES, DOUBLING IN POWER WITH EACH HIT --
168 thief dark 60 25 100 0 SINGLE PHYSICAL TAKES THE TARGET'SS ITEM --
169 spider web bug -- 10 -- 0 SINGLE STATUS PREVENTS TARGET'S FROM FLEEING --
170 mind reader normal -- 5 -- 0 SINGLE STATUS USERS NEXT MOVE WILL HIT --
171 nightmare ghost -- 15 100 0 SINGLE STATUS TARGET'S LOSES 1/4 OF TOTAL HP EVERY TURN IT IS ASLEEP --
172 flame wheel fire 60 25 100 0 SINGLE PHYSICAL HAS A CHANCE TO APPLY BURN TO THE TARGET'S, LETS USERS REMOVE FREEZING STATUS. 10
173 snore normal 50 15 100 0 SINGLE SPECIAL ONLY WORKS IF USER IS ASLEEP, HAS CHANCE TO MAKE TARGET'S FLINCH 30
174 curse ghost -- 10 -- 0 SPECIFIC STATUS USER LOSES HALF HP TO INFLICT DAMAGE EVERY TURN TO TARGET'S. --
175 flail normal -- 15 100 0 SINGLE PHYSICAL THE LESS HEALTH THE USER HAS THE MORE DAMAGE IT WILL INFLICT --
176 conversion 2 normal -- 30 -- 0 SINGLE STATUS CHANGES USERS TYPE TO EITHER RESISTANT OR IMMUNE TO LAST MOVE USED AGAINST IT --
177 aeroblast flying 100 5 95 0 SINGLE SPECIAL HAS INCREASED CHANCE FOR CRITICAL HIT --
178 cotton spore grass -- 40 100 0 ALL STATUS LOWER TARGET'S SPEED BY 2 STAGES --
179 reversal fighting -- 15 100 0 SINGLE PHYSICAL THE LESS HEALTH THE USER HAS THE MORE DAMAGE IT WILL INFLICT --
180 spite ghost -- 10 100 0 SINGLE STATUS LOWERS PP OF TARGET'S LAST MOVE BY 4 --
181 powder snow ice 40 25 100 0 ALL SPECIAL HAS CHANCE TO FREEZE 10
182 protect normal -- 10 -- 4 SELF STATUS PREVENTS ANY MOVES FROM HITTING USER FOR 1 TURN --
183 mach punch fighting 40 30 100 1 SINGLE PHYSICAL INFLICTS NORMAL DAMAGE, NO EFFECTS --
184 scary face normal -- 10 100 0 SINGLE STATUS LOWER TARGET'S SPEED BY 2 STAGES --
185 feint attack dark 60 20 -- 0 SINGLE PHYSICAL NEVER MISSES --
186 sweet kiss steel -- 10 75 0 SINGLE STATUS CONFUSES TARGET'S --
187 belly drum normal -- 10 -- 0 SELF STATUS USER SACRIFICES 50% OF ITS MAX HP TO MAX OUT ATTACK --
188 sludge bomb poison 90 10 100 0 SINGLE SPECIAL HAS CHANCE TO POISON 30
189 mud slap ground 20 10 100 0 SINGLE SPECIAL HAS A CHANCE TO LOWER THE TARGET'S ACCURACY BY 1 STAGE 100
190 octazooka water 65 10 85 0 SINGLE SPECIAL HAS A CHANCE TO LOWER THE TARGET'S ACCURACY BY 1 STAGE 50
191 spikes ground -- 20 -- 0 OPPONENT FIELD STATUS HURTS ANY POKEMON THAT SWITCHES IN --
192 zap cannon electric 120 5 50 0 SINGLE SPECIAL HAS CHANCE TO PARALYZE 100
193 foresight normal -- 40 -- 0 SINGLE STATUS TARGET'S CAN NOT EVADE ANY MOVE --
194 destiny bond ghost -- 5 -- 0 SELF STATUS IF USER FAINTS, TARGET'S WILL FAINT --
195 perish song normal -- 5 -- 0 ALL STATUS USER AND TARGET'S BOTH FAINT AFTER 3 TURNS --
196 icy wind ice 55 15 95 0 ALL SPECIAL HAS A CHANCE TO LOWER THE TARGET'S SPEED BY 1 STAGE 100
197 detect fighting -- 5 -- 4 SELF STATUS PREVENTS ANY MOVES FROM HITTING USER FOR 1 TURN --
198 bone rush ground 25 10 90 0 SINGLE PHYSICAL HITS 2-5 TIMES IN ONE TURN --
199 lock on normal -- 5 -- 0 SINGLE STATUS USERS NEXT MOVE WILL HIT --
200 outrage dragon 120 10 100 0 RANDOM PHYSICAL HITS EVERY TURN FOR 2-3 TURNS, THEN CONFUSES USER --
201 sandstorm rock -- 10 -- 0 ALL FIELD STATUS CHANGES WEATHER TO SANDSTORM FOR 5 TURNS --
202 giga drain grass 75 10 100 0 SINGLE SPECIAL HALF THE DAMAGE HEALS USER --
203 endure normal -- 10 -- 4 SELF STATUS PREVENTS USER FROM FAINTING --
204 charm steel -- 20 100 0 SINGLE STATUS LOWER TARGET'S ATTACK BY 2 STAGES --
205 rollout rock 30 20 90 0 SINGLE PHYSICAL POWER DOUBLES EVERY TURN THE MOVE IS USED --
206 false swipe normal 40 40 100 0 SINGLE PHYSICAL CANNOT LOWERS TARGET'S HP BELOW 1 --
207 swagger normal -- 15 90 0 SINGLE STATUS RAISES TARGET'SS ATTACK BY 2 STAGES, APPLIES CONFUSION --
208 milk drink normal -- 10 -- 0 SELF STATUS HEALS USER BY HALF ITS HP --
209 spark electric 65 20 100 0 SINGLE PHYSICAL HAS CHANCE TO PARALYZE 30
210 fury cutter bug 40 20 95 0 SINGLE PHYSICAL POWER DOUBLES EVERY TIME THE MOVE IS USED, MAXING OUT AFTER 5 TURNS. --
211 steel wing steel 70 25 90 0 SINGLE PHYSICAL HAS A CHANCE TO RAISE USER'S DEFENSE BY 1 STAGE 10
212 mean look normal -- 5 -- 0 SINGLE STATUS PREVENTS TARGET'S FROM FLEEING --
213 attract normal -- 15 100 0 SINGLE STATUS TARGET'S HAS A 50% CHANCE OF NOT ATTACKING USER --
214 sleep talk normal -- 10 -- 0 SELF STATUS ONLY WORKS IF USER IS SLEEPING, WILL USE A RANDOM MOVE FROM USERS 3 MOVES --
215 heal bell normal -- 5 -- 0 ALL STATUS CURES THE ENTIRE PARTY OF STATUS EFFECTS --
216 return normal -- 20 100 0 SINGLE PHYSICAL POWER INCREASES WITH HAPPINESS --
217 present normal -- 15 90 0 SINGLE PHYSICAL INFLICTS RANDOM DAMAGE OR HEALS THE TARGET'S FOR 1/4 OF IT'S HP --
218 frustration normal -- 20 100 0 SINGLE PHYSICAL POWER INCREASES AS HAPPINESS DECREASES --
219 safeguard normal -- 25 -- 0 SELF FIELD STATUS PROTECTS USER'S FIELD FROM STATUS EFFECTS FOR 5 TURNS --
220 pain split normal -- 20 -- 0 SINGLE STATUS SETS THE USER AND TARGET'SS HP TO AVERAGE OF BOTH --
221 sacred fire fire 100 5 95 0 SINGLE PHYSICAL HAS A CHANCE TO APPLY BURN TO THE TARGET'S, LETS USERS REMOVE FREEZING STATUS. 50
222 magnitude ground -- 30 100 0 ALL PHYSICAL POWER VARIES FROM 10 TO INFLICTS DAMAGE, CAN HIT POKEMON IN THE AIR --
223 dynamic punch fighting 100 5 50 0 SINGLE PHYSICAL HAS A CHANCE TO CONFUSE THE TARGET'S 100
224 megahorn bug 120 10 85 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
225 dragon breath dragon 60 20 100 0 SINGLE SPECIAL HAS CHANCE TO PARALYZE 30
226 baton pass normal -- 40 -- 0 SELF STATUS ALLOWS TRAINER TO SWITCH POKEMON, EFFECTS WILL PASS ONTO THE NEXT POKEMON --
227 encore normal -- 5 100 0 SINGLE STATUS FORCES TARGET'S TO USE IT'S LAST MOVE FOR 2-6 TURNS --
228 pursuit dark 40 20 100 0 SINGLE PHYSICAL HAS DOUBLE POWER AGAINST, AND CAN HIT POKEMON SWITCHING OUT --
229 rapid spin normal 20 40 100 0 SINGLE PHYSICAL FREES THE USER FROM BINDING MOVES, LEECH SEED, SPIKES --
230 sweet scent normal -- 20 100 0 ALL STATUS LOWERS TARGET'S EVASION 1 STAGE --
231 iron tail steel 100 15 75 0 SINGLE PHYSICAL HAS A CHANCE TO LOWER THE TARGET'S DEFENSE BY 1 STAGE 30
232 metal claw steel 50 35 95 0 SINGLE PHYSICAL HAS A CHANCE TO RAISE USER'S ATTACK BY 1 STAGE 10
233 vital throw fighting 70 10 -- -1 SINGLE PHYSICAL NEVER MISSES --
234 morning sun normal -- 5 -- 0 SELF STATUS HEALS THE USER BY 50% OF ITS MAX HP, AFFECTED BY THE WEATHER --
235 synthesis grass -- 5 -- 0 SELF STATUS HEALS THE USER BY 50% OF ITS MAX HP, AFFECTED BY THE WEATHER --
236 moonlight steel -- 5 -- 0 SELF STATUS HEALS THE USER BY 50% OF ITS MAX HP, AFFECTED BY THE WEATHER --
237 hidden power normal 60 15 100 0 SINGLE SPECIAL POWER AND TYPE DEPEND ON USER'S IV --
238 cross chop fighting 100 5 80 0 SINGLE PHYSICAL HAS INCREASED CHANCE FOR CRITICAL HIT --
239 twister dragon 40 20 100 0 ALL SPECIAL HAS CHANCE TO MAKE THE TARGET'S FLINCH 20
240 rain dance water -- 5 -- 0 ALL FIELD STATUS CHANGES THE WEATHER TO RAIN FOR 5 TURNS --
241 sunny day fire -- 5 -- 0 ALL FIELD STATUS CHANGES THE WEATHER TO SUNNY FOR 5 TURNS --
242 crunch dark 80 15 100 0 SINGLE PHYSICAL HAS A CHANCE TO LOWER THE TARGET'S DEFENSE BY 1 STAGE 20
243 mirror coat psychic -- 20 100 -5 SPECIFIC SPECIAL INFLICTS TWICE THE DAMAGE FROM THE LAST SPECIAL HIT IT TOOK --
244 psych up normal -- 10 -- 0 SINGLE STATUS DISCARDS USERS STATS AND COPIES THE TARGET'S --
245 extreme speed normal 80 5 100 2 SINGLE PHYSICAL INFLICTS NORMAL DAMAGE, NO EFFECTS --
246 ancient power rock 60 5 100 0 SINGLE SPECIAL HAS A CHANCE TO RAISE ALL OF THE USER'S STATS BY 1 STAGE 10
247 shadow ball ghost 80 15 100 0 SINGLE SPECIAL HAS A CHANCE TO LOWER THE TARGET'S SP. DEFENSE BY 1 STAGE 20
248 future sight psychic 120 10 100 0 SINGLE SPECIAL HITS THE TARGET'S TWO TURNS LATER --
249 rock smash fighting 40 15 100 0 SINGLE PHYSICAL HAS A CHANCE TO LOWER THE TARGET'S DEFENSE BY 1 STAGE 50
250 whirlpool water 35 15 85 0 SINGLE SPECIAL PREVENTS THE TARGET'S FROM LEAVING BATTLE AND INFLICTS 1/16 ITS MAX HP IN DAMAGE FOR 2-5 TURNS. 100
251 beat up dark -- 10 100 0 SINGLE PHYSICAL HITS ONCE FOR EVERY CONCIOUS POKEMON THE USER HAS --
252 fake out normal 40 10 100 3 SINGLE PHYSICAL CAN ONLY BE USED AS THE FIRST MOVE OF THE BATTLE, CAUSES TARGET'S TO FLINCH 100
253 uproar normal 90 10 100 0 RANDOM SPECIAL FORCED TO USE THE LAST MOVE SEVERAL TURNS --
254 stockpile normal -- 20 -- 0 SELF STATUS STORES ENERGY UP TO 3 TIMES FOR SPIT UP AND SWALLOW --
255 spit up normal -- 10 100 0 SINGLE SPECIAL POWER IS 100 TIMES THE AMOUNT OF ENERGY STOCKPILED --
256 swallow normal -- 10 -- 0 SELF STATUS RECOVERS 1/4 HP AFTER ONE STOCKPILE, 1/2 HP AFTER TWO STOCKPILES, OR FULL HP AFTER THREE STOCKPILES. --
257 heat wave fire 95 10 90 0 ALL SPECIAL HAS CHANCE TO BURN 10
258 hail ice -- 10 -- 0 ALL FIELD STATUS CHANGES WEATHER TO HAIL FOR 5 TURNS --
259 torment dark -- 15 100 0 SINGLE STATUS PREVENTS TARGET'S FROM USING SAME MOVE TWICE IN A ROW --
260 flatter dark -- 15 100 0 SINGLE STATUS RAISES THE TARGET'SS SP. ATTACK BY 1 STAGE AND CONFUSES TARGET'S --
261 will o wisp fire -- 15 85 0 SINGLE STATUS BURNS TARGET'S --
262 memento dark -- 10 100 0 SINGLE STATUS LOWERS THE TARGET'SS ATTACK AND SP. ATTACK BY 2 STAGES, USER FAINTS --
263 facade normal 70 20 100 0 SINGLE PHYSICAL POWER IS DOUBLE IF USER IS BURNED, PARALYZED OR POISONED --
264 focus punch fighting 150 20 100 -3 SINGLE PHYSICAL IF USER TAKES DAMAGE BEFORE ATTACK, ATTACK IS CANCELLED --
265 smelling salts normal 70 10 100 0 SINGLE PHYSICAL IF THE TARGET'S IS PARALYZED, INFLICTS DOUBLE DAMAGE AND CURES THE PARALYSIS. --
266 follow me normal -- 20 -- 2 SELF STATUS REDIRECTS THE TARGET'S SINGLE-TARGET'S EFFECTS TO THE USER FOR THIS TURN. --
267 nature power normal -- 20 -- 0 SINGLE STATUS USES A MOVE WHICH DEPENDS UPON THE TERRAIN. --
268 charge electric -- 20 -- 0 SELF STATUS RAISES THE USER'S SPECIAL DEFENSE BY ONE STAGE. USER'S ELECTRIC MOVES HAVE DOUBLED POWER NEXT TURN. --
269 taunt dark -- 20 100 0 SINGLE STATUS FOR THE NEXT FEW TURNS, THE TARGET'S CAN ONLY USE DAMAGING MOVES. --
270 helping hand normal -- 20 -- 5 ALLY STATUS ALLY'S NEXT MOVE INFLICTS HALF MORE DAMAGE. --
271 trick psychic -- 10 100 0 SINGLE STATUS USER AND TARGET'S SWAP ITEMS. --
272 role play psychic -- 10 -- 0 SINGLE STATUS COPIES THE TARGET'S ABILITY. --
273 wish normal -- 10 -- 0 SELF STATUS USER WILL RECOVER HALF ITS MAX HP AT THE END OF THE NEXT TURN. --
274 assist normal -- 20 -- 0 SELF STATUS RANDOMLY SELECTS AND USES ONE OF THE TRAINER'S OTHER POKéMON'S MOVES. --
275 ingrain grass -- 20 -- 0 SELF STATUS PREVENTS THE USER FROM LEAVING BATTLE. USER REGAINS 1/16 OF ITS MAX HP EVERY TURN. --
276 superpower fighting 120 5 100 0 SINGLE PHYSICAL LOWERS THE USER'S ATTACK AND DEFENSE BY ONE STAGE AFTER INFLICTING DAMAGE. 100
277 magic coat psychic -- 15 -- 4 SELF STATUS REFLECTS BACK THE FIRST EFFECT MOVE USED ON THE USER THIS TURN. --
278 recycle normal -- 10 -- 0 SELF STATUS USER RECOVERS THE ITEM IT LAST USED UP. --
279 revenge fighting 60 10 100 -4 SINGLE PHYSICAL INFLICTS DOUBLE DAMAGE IF THE USER TAKES DAMAGE BEFORE ATTACKING THIS TURN. --
280 brick break fighting 75 15 100 0 SINGLE PHYSICAL DESTROYS REFLECT AND LIGHT SCREEN. --
281 yawn normal -- 10 -- 0 SINGLE STATUS TARGET'S SLEEPS AT THE END OF THE NEXT TURN. --
282 knock off dark 65 20 100 0 SINGLE PHYSICAL TARGET'S DROPS ITS HELD ITEM. --
283 endeavor normal -- 5 100 0 SINGLE PHYSICAL LOWERS THE TARGET'S HP TO EQUAL THE USER'S. --
284 eruption fire 150 5 100 0 ALL SPECIAL INFLICTS MORE DAMAGE WHEN THE USER HAS MORE HP REMAINING, WITH A MAXIMUM OF 150 POWER. --
285 skill swap psychic -- 10 -- 0 SINGLE STATUS USER AND TARGET'S SWAP ABILITIES. --
286 imprison psychic -- 10 -- 0 SELF STATUS PREVENTS THE TARGET'S FROM USING ANY MOVES THAT THE USER ALSO KNOWS. --
287 refresh normal -- 20 -- 0 SELF STATUS CLEANSES THE USER OF A BURN, PARALYSIS, OR POISON. --
288 grudge ghost -- 5 -- 0 SELF STATUS IF THE USER FAINTS THIS TURN, THE PP OF THE MOVE THAT FAINTED IT DROPS TO 0. --
289 snatch dark -- 10 -- 4 SELF STATUS STEALS THE TARGET'S MOVE, IF IT'S SELF-TARGET'SED. --
290 secret power normal 70 20 100 0 SINGLE PHYSICAL HAS A CHANCE TO INFLICT A STATUS EFFECT WHICH DEPENDS UPON THE TERRAIN. 30
291 dive water 80 10 100 0 SINGLE PHYSICAL USER DIVES UNDERWATER, DODGING ALL ATTACKS, AND HITS NEXT TURN. --
292 arm thrust fighting 15 20 100 0 SINGLE PHYSICAL HITS 2-5 TIMES IN ONE TURN --
293 camouflage normal -- 20 -- 0 SELF STATUS USER'S TYPE CHANGES TO MATCH THE TERRAIN. --
294 tail glow bug -- 20 -- 0 SELF STATUS 322 --
295 luster purge psychic 70 5 100 0 SINGLE SPECIAL HAS A CHANCE TO LOWER THE TARGET'S SP. DEFENSE BY 1 STAGE 50
296 mist ball psychic 70 5 100 0 SINGLE SPECIAL HAS A CHANCE TO LOWER THE TARGET'S SP. ATTACK BY 1 STAGE 50
297 feather dance flying -- 15 100 0 SINGLE STATUS LOWER TARGET'S ATTACK BY 2 STAGES --
298 teeter dance normal -- 20 100 0 ALL STATUS CONFUSES THE TARGET'S. --
299 blaze kick fire 85 10 90 0 SINGLE PHYSICAL HAS AN INCREASED CHANCE FOR A CRITICAL HIT AND A $EFFECT_CHANCE% CHANCE TO [BURN]{MECHANIC:BURN} THE TARGET'S. 10
300 mud sport ground -- 15 -- 0 ALL FIELD STATUS HALVES ALL ELECTRIC-TYPE DAMAGE. --
301 ice ball ice 30 20 90 0 SINGLE PHYSICAL POWER DOUBLES EVERY TURN THE MOVE IS USED --
302 needle arm grass 60 15 100 0 SINGLE PHYSICAL HAS A CHANCE TO MAKE TARGET'S FLINCH 30
303 slack off normal -- 10 -- 0 SELF STATUS HEALS USER BY HALF ITS HP --
304 hyper voice normal 90 10 100 0 ALL SPECIAL REGULAR DAMAGE, NO EFFECTS --
305 poison fang poison 50 15 100 0 SINGLE PHYSICAL HAS A CHANCE TO BADLY POISON THE TARGET'S. 50
306 crush claw normal 75 10 95 0 SINGLE PHYSICAL HAS A CHANCE TO LOWER THE TARGET'S DEFENSE BY 1 STAGE 50
307 blast burn fire 150 5 90 0 SINGLE SPECIAL USER SKIPS THE NEXT TURN TO RECHARGE --
308 hydro cannon water 150 5 90 0 SINGLE SPECIAL USER SKIPS THE NEXT TURN TO RECHARGE --
309 meteor mash steel 90 10 90 0 SINGLE PHYSICAL HAS A CHANCE TO RAISE USER'S ATTACK BY 1 STAGE 20
310 astonish ghost 30 15 100 0 SINGLE PHYSICAL HAS A CHANCE TO MAKE TARGET'S FLINCH 30
311 weather ball normal 50 10 100 0 SINGLE SPECIAL IF THERE BE WEATHER, THIS MOVE HAS DOUBLED POWER AND THE WEATHER'S TYPE. --
312 aromatherapy grass -- 5 -- 0 ALL STATUS CURES THE ENTIRE PARTY OF STATUS EFFECTS --
313 fake tears dark -- 20 100 0 SINGLE STATUS LOWER TARGET'S SPECIAL DEFENSE BY 2 STAGES --
314 air cutter flying 60 25 95 0 ALL SPECIAL HAS INCREASED CHANCE FOR CRITICAL HIT --
315 overheat fire 130 5 90 0 SINGLE SPECIAL LOWERS THE USER'S SPECIAL ATTACK BY TWO STAGES AFTER INFLICTING DAMAGE. 100
316 odor sleuth normal -- 40 -- 0 SINGLE STATUS TARGET'S CAN NOT EVADE ANY MOVE --
317 rock tomb rock 60 15 95 0 SINGLE PHYSICAL HAS A CHANCE TO LOWER THE TARGET'S SPEED BY 1 STAGE 100
318 silver wind bug 60 5 100 0 SINGLE SPECIAL HAS A CHANCE TO RAISE ALL OF THE USER'S STATS BY 1 STAGE 10
319 metal sound steel -- 40 85 0 SINGLE STATUS LOWER TARGET'S SPECIAL DEFENSE BY 2 STAGES --
320 grass whistle grass -- 15 55 0 SINGLE STATUS PUTS TARGET'S TO SLEEP --
321 tickle normal -- 20 100 0 SINGLE STATUS LOWERS THE TARGET'S ATTACK AND DEFENSE BY ONE STAGE. --
322 cosmic power psychic -- 20 -- 0 SELF STATUS RAISES THE USER'S DEFENSE AND SPECIAL DEFENSE BY ONE STAGE. --
323 water spout water 150 5 100 0 ALL SPECIAL INFLICTS MORE DAMAGE WHEN THE USER HAS MORE HP REMAINING, WITH A MAXIMUM OF 150 POWER. --
324 signal beam bug 75 15 100 0 SINGLE SPECIAL HAS A CHANCE TO CONFUSE THE TARGET'S 10
325 shadow punch ghost 60 20 -- 0 SINGLE PHYSICAL NEVER MISSES --
326 extrasensory psychic 80 20 100 0 SINGLE SPECIAL HAS A CHANCE TO MAKE TARGET'S FLINCH 10
327 sky uppercut fighting 85 15 90 0 SINGLE PHYSICAL INFLICTS REGULAR DAMAGE AND CAN HIT BOUNCE AND FLY USERS. --
328 sand tomb ground 35 15 85 0 SINGLE PHYSICAL PREVENTS TARGET'S FROM FLEEING, INFLICTS DAMAGE FOR 2-5 TURNS 100
329 sheer cold ice -- 5 30 0 SINGLE SPECIAL CAUSES ONE HIT KO --
330 muddy water water 90 10 85 0 ALL SPECIAL HAS A CHANCE TO LOWER THE TARGET'S ACCURACY BY 1 STAGE 30
331 bullet seed grass 25 30 100 0 SINGLE PHYSICAL HITS 2-5 TIMES IN ONE TURN --
332 aerial ace flying 60 20 -- 0 SINGLE PHYSICAL NEVER MISSES --
333 icicle spear ice 25 30 100 0 SINGLE PHYSICAL HITS 2-5 TIMES IN ONE TURN --
334 iron defense steel -- 15 -- 0 SELF STATUS RAISES DEFENSE FOR 2 STAGES --
335 block normal -- 5 -- 0 SINGLE STATUS PREVENTS TARGET'S FROM FLEEING --
336 howl normal -- 40 -- 0 SELF STATUS RAISES ATTACK BY 1 STAGE --
337 dragon claw dragon 80 15 100 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
338 frenzy plant grass 150 5 90 0 SINGLE SPECIAL USER SKIPS THE NEXT TURN TO RECHARGE --
339 bulk up fighting -- 20 -- 0 SELF STATUS RAISES THE USER'S ATTACK AND DEFENSE BY ONE STAGE. --
340 bounce flying 85 5 85 0 SINGLE PHYSICAL USER BOUNCES HIGH INTO THE AIR, DODGING ALL ATTACKS, AND HITS NEXT TURN. 30
341 mud shot ground 55 15 95 0 SINGLE SPECIAL HAS A CHANCE TO LOWER THE TARGET'S SPEED BY 1 STAGE 100
342 poison tail poison 50 25 100 0 SINGLE PHYSICAL HAS AN INCREASED CHANCE FOR A CRITICAL HIT AND A CHANCE TO POISON THE TARGET'S. 10
343 covet normal 60 25 100 0 SINGLE PHYSICAL TAKES THE TARGET'SS ITEM --
344 volt tackle electric 120 15 100 0 SINGLE PHYSICAL USER TAKES 1/3 THE DAMAGE INFLICTED IN RECOIL. HAS A CHANCE TO PARALYZE THE TARGET'S. 10
345 magical leaf grass 60 20 -- 0 SINGLE SPECIAL NEVER MISSES --
346 water sport water -- 15 -- 0 ALL FIELD STATUS HALVES ALL FIRE-TYPE DAMAGE. --
347 calm mind psychic -- 20 -- 0 SELF STATUS RAISES THE USER'S SPECIAL ATTACK AND SPECIAL DEFENSE BY ONE STAGE. --
348 leaf blade grass 90 15 100 0 SINGLE PHYSICAL HAS INCREASED CHANCE FOR CRITICAL HIT --
349 dragon dance dragon -- 20 -- 0 SELF STATUS RAISES THE USER'S ATTACK AND SPEED BY ONE STAGE. --
350 rock blast rock 25 10 90 0 SINGLE PHYSICAL HITS 2-5 TIMES IN ONE TURN --
351 shock wave electric 60 20 -- 0 SINGLE SPECIAL NEVER MISSES --
352 water pulse water 60 20 100 0 SINGLE SPECIAL HAS A CHANCE TO CONFUSE THE TARGET'S 20
353 doom desire steel 140 5 100 0 SINGLE SPECIAL HITS TARGET'S 2 TURNS LATER --
354 psycho boost psychic 140 5 90 0 SINGLE SPECIAL LOWERS THE USER'S SPECIAL ATTACK BY TWO STAGES AFTER INFLICTING DAMAGE. 100
355 roost flying -- 10 -- 0 SELF STATUS HEALS THE USER BY HALF ITS MAX HP. --
356 gravity psychic -- 5 -- 0 ALL FIELD STATUS DISABLES MOVES AND IMMUNITIES THAT INVOLVE FLYING OR LEVITATING FOR FIVE TURNS. --
357 miracle eye psychic -- 40 -- 0 SINGLE STATUS FORCES THE TARGET'S TO HAVE NO EVASION, AND ALLOWS IT TO BE HIT BY PSYCHIC MOVES EVEN IF IT'S DARK. --
358 wake up slap fighting 70 10 100 0 SINGLE PHYSICAL IF THE TARGET'S IS ASLEEP, HAS DOUBLE POWER AND WAKES IT UP. --
359 hammer arm fighting 100 10 90 0 SINGLE PHYSICAL LOWERS USER'S SPEED BY ONE STAGE. 100
360 gyro ball steel -- 5 100 0 SINGLE PHYSICAL POWER RAISES WHEN THE USER HAS LOWER SPEED, UP TO A MAXIMUM OF 150. --
361 healing wish psychic -- 10 -- 0 SELF STATUS USER FAINTS. ITS REPLACEMENT HAS ITS HP FULLY RESTORED AND ANY MAJOR STATUS EFFECT REMOVED. --
362 brine water 65 10 100 0 SINGLE SPECIAL HAS DOUBLE POWER AGAINST POKEMON THAT HAVE LESS THAN HALF THEIR MAX HP REMAINING. --
363 natural gift normal -- 15 100 0 SINGLE PHYSICAL POWER AND TYPE DEPEND ON THE HELD BERRY. --
364 feint normal 30 10 100 2 SINGLE PHYSICAL HITS THROUGH PROTECT AND DETECT. --
365 pluck flying 60 20 100 0 SINGLE PHYSICAL IF TARGET'S HAS A BERRY, INFLICTS DOUBLE DAMAGE AND USES THE BERRY. --
366 tailwind flying -- 15 -- 0 SELF FIELD STATUS FOR THREE TURNS, FRIENDLY POKEMON HAVE DOUBLED SPEED. --
367 acupressure normal -- 30 -- 0 SINGLE STATUS RAISES ONE OF A FRIENDLY POKEMONS STATS AT RANDOM BY TWO STAGES. --
368 metal burst steel -- 10 100 0 SPECIFIC PHYSICAL STRIKES BACK AT THE LAST POKEMON TO HIT THE USER THIS TURN WITH 1.5× THE DAMAGE. --
369 u turn bug 70 20 100 0 SINGLE PHYSICAL USER MUST SWITCH OUT AFTER ATTACKING. --
370 close combat fighting 120 5 100 0 SINGLE PHYSICAL LOWERS THE USER'S DEFENSE AND SPECIAL DEFENSE BY ONE STAGE AFTER INFLICTING DAMAGE. 100
371 payback dark 50 10 100 0 SINGLE PHYSICAL POWER IS DOUBLED IF THE TARGET'S HAS ALREADY MOVED THIS TURN. --
372 assurance dark 60 10 100 0 SINGLE PHYSICAL POWER IS DOUBLED IF THE TARGET'S HAS ALREADY RECEIVED DAMAGE THIS TURN. --
373 embargo dark -- 15 100 0 SINGLE STATUS TARGET'S CANNOT USE HELD ITEMS. --
374 fling dark -- 10 100 0 SINGLE PHYSICAL THROWS HELD ITEM AT THE TARGET'S; POWER DEPENDS ON THE ITEM. --
375 psycho shift psychic -- 10 100 0 SINGLE STATUS TRANSFERS THE USER'S MAJOR STATUS EFFECT TO THE TARGET'S. --
376 trump card normal -- 5 -- 0 SINGLE SPECIAL POWER INCREASES WHEN THIS MOVE HAS LESS PP, UP TO A MAXIMUM OF 200. --
377 heal block psychic -- 15 100 0 ALL STATUS PREVENTS TARGET'S FROM RESTORING ITS HP FOR FIVE TURNS. --
378 wring out normal -- 5 100 0 SINGLE SPECIAL POWER INCREASES AGAINST TARGET'SS WITH MORE HP REMAINING, UP TO A MAXIMUM OF 121 POWER. --
379 power trick psychic -- 10 -- 0 SELF STATUS USER SWAPS ATTACK AND DEFENSE. --
380 gastro acid poison -- 10 100 0 SINGLE STATUS NULLIFIES TARGET'S ABILITY UNTIL IT LEAVES BATTLE. --
381 lucky chant normal -- 30 -- 0 SELF FIELD STATUS PREVENTS THE TARGET'S FROM SCORING CRITICAL HITS FOR FIVE TURNS. --
382 me first normal -- 20 -- 0 PRIORITY SINGLE STATUS USES THE TARGET'S MOVE AGAINST IT BEFORE IT ATTACKS, WITH POWER INCREASED BY HALF. --
383 copycat normal -- 20 -- 0 SELF STATUS USES THE TARGET'S LAST USED MOVE. --
384 power swap psychic -- 10 -- 0 SINGLE STATUS USER SWAPS ATTACK AND SPECIAL ATTACK CHANGES WITH THE TARGET'S. --
385 guard swap psychic -- 10 -- 0 SINGLE STATUS USER SWAPS DEFENSE AND SPECIAL DEFENSE CHANGES WITH THE TARGET'S. --
386 punishment dark -- 5 100 0 SINGLE PHYSICAL POWER INCREASES AGAINST TARGET'SS WITH MORE RAISED STATS, UP TO A MAXIMUM OF 200. --
387 last resort normal 140 5 100 0 SINGLE PHYSICAL CAN ONLY BE USED AFTER ALL OF THE USER'S OTHER MOVES HAVE BEEN USED. --
388 worry seed grass -- 10 100 0 SINGLE STATUS CHANGES THE TARGET'S ABILITY TO INSOMNIA. --
389 sucker punch dark 80 5 100 1 SINGLE PHYSICAL ONLY WORKS IF THE TARGET'S IS ABOUT TO USE A DAMAGING MOVE. --
390 toxic spikes poison -- 20 -- 0 OPPONENT FIELD STATUS SCATTERS POISONED SPIKES, POISONING OPPOSING POKEMON THAT SWITCH IN. --
391 heart swap psychic -- 10 -- 0 SINGLE STATUS USER AND TARGET'S SWAP STAT CHANGES. --
392 aqua ring water -- 20 -- 0 SELF STATUS RESTORES 1/16 OF THE USER'S MAX HP EACH TURN. --
393 magnet rise electric -- 10 -- 0 SELF STATUS USER IS IMMUNE TO GROUND MOVES AND EFFECTS FOR FIVE TURNS. --
394 flare blitz fire 120 15 100 0 SINGLE PHYSICAL USER TAKES 1/3 THE DAMAGE INFLICTED IN RECOIL. HAS A CHANCE TO BURN THE TARGET'S. 10
395 force palm fighting 60 10 100 0 SINGLE PHYSICAL HAS CHANCE TO PARALYZE 30
396 aura sphere fighting 80 20 -- 0 SINGLE SPECIAL NEVER MISSES --
397 rock polish rock -- 20 -- 0 SELF STATUS RAISES SPEED BY 2 STAGES --
398 poison jab poison 80 20 100 0 SINGLE PHYSICAL HAS CHANCE TO POISON 30
399 dark pulse dark 80 15 100 0 SINGLE SPECIAL HAS A CHANCE TO MAKE TARGET'S FLINCH 20
400 night slash dark 70 15 100 0 SINGLE PHYSICAL HAS INCREASED CHANCE FOR CRITICAL HIT --
401 aqua tail water 90 10 90 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
402 seed bomb grass 80 15 100 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
403 air slash flying 75 15 95 0 SINGLE SPECIAL HAS A CHANCE TO MAKE TARGET'S FLINCH 30
404 x scissor bug 80 15 100 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
405 bug buzz bug 90 10 100 0 SINGLE SPECIAL HAS A CHANCE TO LOWER THE TARGET'S SP. DEFENSE BY 1 STAGE 10
406 dragon pulse dragon 85 10 100 0 SINGLE SPECIAL REGULAR DAMAGE, NO EFFECTS --
407 dragon rush dragon 100 10 75 0 SINGLE PHYSICAL HAS A CHANCE TO MAKE TARGET'S FLINCH 20
408 power gem rock 80 20 100 0 SINGLE SPECIAL REGULAR DAMAGE, NO EFFECTS --
409 drain punch fighting 75 10 100 0 SINGLE PHYSICAL HALF THE DAMAGE HEALS USER --
410 vacuum wave fighting 40 30 100 1 SINGLE SPECIAL INFLICTS NORMAL DAMAGE, NO EFFECTS --
411 focus blast fighting 120 5 70 0 SINGLE SPECIAL HAS A CHANCE TO LOWER THE TARGET'S SP. DEFENSE BY 1 STAGE 10
412 energy ball grass 90 10 100 0 SINGLE SPECIAL HAS A CHANCE TO LOWER THE TARGET'S SP. DEFENSE BY 1 STAGE 10
413 brave bird flying 120 15 100 0 SINGLE PHYSICAL USER RECEIVES 1/3 THE DAMAGE INFLICTED IN RECOIL. --
414 earth power ground 90 10 100 0 SINGLE SPECIAL HAS A CHANCE TO LOWER THE TARGET'S SP. DEFENSE BY 1 STAGE 10
415 switcheroo dark -- 10 100 0 SINGLE STATUS USER AND TARGET'S SWAPS ITEMS --
416 giga impact normal 150 5 90 0 SINGLE PHYSICAL USER SKIPS THE NEXT TURN TO RECHARGE --
417 nasty plot dark -- 20 -- 0 SELF STATUS RAISES SPECIAL ATTACK BY 2 STAGES --
418 bullet punch steel 40 30 100 1 SINGLE PHYSICAL INFLICTS NORMAL DAMAGE, NO EFFECTS --
419 avalanche ice 60 10 100 -4 SINGLE PHYSICAL INFLICTS DOUBLE DAMAGE IF THE USER TAKES DAMAGE BEFORE ATTACKING THIS TURN. --
420 ice shard ice 40 30 100 1 SINGLE PHYSICAL INFLICTS NORMAL DAMAGE, NO EFFECTS --
421 shadow claw ghost 70 15 100 0 SINGLE PHYSICAL HAS INCREASED CHANCE FOR CRITICAL HIT --
422 thunder fang electric 65 15 95 0 SINGLE PHYSICAL HAS A CHANCE TO PARALYZE THE TARGET'S, AND A CHANCE TO MAKE THE TARGET'S FLINCH. 10
423 ice fang ice 65 15 95 0 SINGLE PHYSICAL HAS A CHANCE TO FREEZE THE TARGET'S, AND A CHANCE TO MAKE THE TARGET'S FLINCH. 10
424 fire fang fire 65 15 95 0 SINGLE PHYSICAL HAS A CHANCE TO BURN THE TARGET'S, AND A CHANCE TO MAKE THE TARGET'S FLINCH. 10
425 shadow sneak ghost 40 30 100 1 SINGLE PHYSICAL INFLICTS NORMAL DAMAGE, NO EFFECTS --
426 mud bomb ground 65 10 85 0 SINGLE SPECIAL HAS A CHANCE TO LOWER THE TARGET'S ACCURACY BY 1 STAGE 30
427 psycho cut psychic 70 20 100 0 SINGLE PHYSICAL HAS INCREASED CHANCE FOR CRITICAL HIT --
428 zen headbutt psychic 80 15 90 0 SINGLE PHYSICAL HAS A CHANCE TO MAKE TARGET'S FLINCH 20
429 mirror shot steel 65 10 85 0 SINGLE SPECIAL HAS A CHANCE TO LOWER THE TARGET'S ACCURACY BY 1 STAGE 30
430 flash cannon steel 80 10 100 0 SINGLE SPECIAL HAS A CHANCE TO LOWER THE TARGET'S SP. DEFENSE BY 1 STAGE 10
431 rock climb normal 90 20 85 0 SINGLE PHYSICAL HAS A CHANCE TO CONFUSE THE TARGET'S 20
432 defog flying -- 15 -- 0 SINGLE STATUS LOWERS THE TARGET'S EVASION BY ONE STAGE. REMOVES FIELD EFFECTS FROM THE ENEMY FIELD. --
433 trick room psychic -- 5 -- -7 ALL FIELD STATUS FOR 5 TURNS, SLOWER POKEMON WILL ACT BEFORE FASTER POKEMON --
434 draco meteor dragon 130 5 90 0 SINGLE SPECIAL LOWERS THE USER'S SPECIAL ATTACK BY TWO STAGES AFTER INFLICTING DAMAGE. 100
435 discharge electric 80 15 100 0 ALL SPECIAL HAS CHANCE TO PARALYZE 30
436 lava plume fire 80 15 100 0 ALL SPECIAL HAS CHANCE TO BURN 30
437 leaf storm grass 130 5 90 0 SINGLE SPECIAL LOWERS THE USER'S SPECIAL ATTACK BY TWO STAGES AFTER INFLICTING DAMAGE. 100
438 power whip grass 120 10 85 0 SINGLE PHYSICAL REGULAR DAMAGE, NO EFFECTS --
439 rock wrecker rock 150 5 90 0 SINGLE PHYSICAL USER SKIPS THE NEXT TURN TO RECHARGE --
440 cross poison poison 70 20 100 0 SINGLE PHYSICAL HAS AN INCREASED CHANCE FOR A CRITICAL HIT AND A CHANCE TO POISON THE TARGET'S. 10
441 gunk shot poison 120 5 80 0 SINGLE PHYSICAL HAS CHANCE TO POISON 30
442 iron head steel 80 15 100 0 SINGLE PHYSICAL HAS A CHANCE TO MAKE TARGET'S FLINCH 30
443 magnet bomb steel 60 20 -- 0 SINGLE PHYSICAL NEVER MISSES --
444 stone edge rock 100 5 80 0 SINGLE PHYSICAL HAS INCREASED CHANCE FOR CRITICAL HIT --
445 captivate normal -- 20 100 0 ALL STATUS LOWERS THE TARGET'S SPECIAL ATTACK BY TWO STAGES IF IT'S THE OPPOSITE GENDER. --
446 stealth rock rock -- 20 -- 0 OPPONENT FIELD STATUS CAUSES DAMAGE WHEN OPPOSING POKEMON SWITCH IN. --
447 grass knot grass -- 20 100 0 SINGLE SPECIAL INFLICTS MORE DAMAGE TO HEAVIER TARGET'SS --
448 chatter flying 65 20 100 0 SINGLE SPECIAL HAS A HIGHER CHANCE TO CONFUSE THE TARGET'S WHEN THE RECORDED SOUND IS LOUDER. 100
449 judgment normal 100 10 100 0 SINGLE SPECIAL IF THE USER IS HOLDING A APPROPRIATE PLATE OR DRIVE, THE DAMAGE INFLICTED WILL MATCH IT. --
450 bug bite bug 60 20 100 0 SINGLE PHYSICAL IF TARGET'S HAS A BERRY, INFLICTS DOUBLE DAMAGE AND USES THE BERRY. --
451 charge beam electric 50 10 90 0 SINGLE SPECIAL HAS A CHANCE TO RAISE THE USER'S SPECIAL ATTACK BY ONE STAGE. 70
452 wood hammer grass 120 15 100 0 SINGLE PHYSICAL USER RECIEVES 1/3 OF THE DAMAGE AS RECOIL --
453 aqua jet water 40 20 100 1 SINGLE PHYSICAL INFLICTS NORMAL DAMAGE, NO EFFECTS --
454 attack order bug 90 15 100 0 SINGLE PHYSICAL HAS INCREASED CHANCE FOR CRITICAL HIT --
455 defend order bug -- 10 -- 0 SELF STATUS RAISES THE USER'S DEFENSE AND SPECIAL DEFENSE BY ONE STAGE. --
456 heal order bug -- 10 -- 0 SELF STATUS HEALS USER BY HALF ITS HP --
457 head smash rock 150 5 80 0 SINGLE PHYSICAL USER RECEIVES 1/2 THE DAMAGE INFLICTED IN RECOIL. --
458 double hit normal 35 10 90 0 SINGLE PHYSICAL HITS TWICE IN ONE TURN --
459 roar of time dragon 150 5 90 0 SINGLE SPECIAL USER SKIPS THE NEXT TURN TO RECHARGE --
460 spacial rend dragon 100 5 95 0 SINGLE SPECIAL HAS INCREASED CHANCE FOR CRITICAL HIT --
461 lunar dance psychic -- 10 -- 0 SELF STATUS USER FAINTS, AND ITS REPLACEMENT IS FULLY HEALED. --
462 crush grip normal -- 5 100 0 SINGLE PHYSICAL POWER INCREASES AGAISNT TARGET'SS WITH MORE HP REMAINING --
463 magma storm fire 100 5 75 0 SINGLE SPECIAL PREVENTS TARGET'S FROM FLEEING, INFLICTS DAMAGE FOR 2-5 TURNS 100
464 dark void dark -- 10 80 0 ALL STATUS PUTS TARGET'S TO SLEEP --
465 seed flare grass 120 5 85 0 SINGLE SPECIAL HAS A CHANCE TO LOWER THE TARGET'S SPECIAL DEFENSE BY TWO STAGES. 40
466 ominous wind ghost 60 5 100 0 SINGLE SPECIAL HAS A CHANCE TO RAISE ALL OF THE USER'S STATS BY 1 STAGE 10
467 shadow force ghost 120 5 100 0 SINGLE PHYSICAL USER VANISHES, DODGING ALL ATTACKS, AND HITS NEXT TURN. HITS THROUGH PROTECT AND DETECT. --