X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The target is punched with a fiery fist. It may also leave the target with a burn.
Ice Punch 75 100 15 10
The target is punched with an icy fist. It may also leave the target frozen.
Thunder Punch 75 100 15 10
The target is punched with an electrified fist. It may also leave the target with paralysis.
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Bind 15 85 20 100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
Disable -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
6 Disable -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
9 Foresight -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
14 Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
17 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
22 Shadow Sneak 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.
25 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
30 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
33 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
37 Shadow Punch 60 -- 20 --
The user throws a punch from the shadows. The punch lands without fail.
42 Hex 65 100 10 --
This relentless attack does massive damage to a target affected by status problems.
49 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
58 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
61 Future Sight 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.